How to play / Guides
The Daily
The Daily gives everyone the same run on the same day, with one special rule that changes how it plays. It opens after level 5 of the Party Tour and has its own ranking for the day.

How it works
Every day the Daily picks a rule and a starting setup that are the same for every player. Because the run is identical, the daily ranking compares like with like: the best score is simply the best play. Your best Daily score of the day is kept, so you can try again as often as you like.
The seven rules
Shiny Day: golden shiny friends keep showing up, so chasing them pays. Popper Party: three times as many party poppers, which means huge crowds. Chestnut Day: chestnuts come early and often, so read their spikes. Chubby Day: big friends everywhere, and each pops into three babies. Power Paradise: three times the power-up drops. Boss Rush: bosses from 22 seconds in, and often. Overdrive: everything moves 1.3 times faster and every score counts one and a half times.
Tips for each rule
On Shiny Day, go for shinies the moment they appear and return to the crowd afterwards. On Popper Party, aim for poppers inside crowds, not at the edges. On Chestnut Day, wait two bars to learn the spike pattern before long dashes. On Chubby Day, hit chubby friends at the start of a line so their babies join the same dash. On Power Paradise, stack the rainbow roller with the star wand. On Boss Rush, keep a DROP ready for the first boss. On Overdrive, calibrate with Beat School first if your timing feels late.
Why it is worth playing every day
The Daily is short, it is different every day, and it is the fairest ranking in the game. It also feeds your star jar like any other run, so it helps you hatch new creatures.
