Stages and crew
The Party Tour is 60 levels across six districts of a city that has gone grey. Each district is a music scene with its own painted venue, two songs, a new kind of guest and a boss at the end. Everything you clear is painted back on the map, and every egg you earn hatches a creature nobody else has.


THE SIX DISTRICTS
1. DISCO PLAZAMusic disco, k-popNew guest The grey friends in three sizes. Chubby ones pop into three little ones.Boss KING SNOOZE
2. PHONK GARAGEMusic phonk, electroNew guest Chestnuts, spiky on some beats. Boop them when the spikes are down.Boss CHESTNUT KING
3. FUNK ROOFTOPMusic funk, UK garageNew guest Horn friends that charge in a line on the bar. Step aside, then boop them from behind.Boss KING SNOOZE
4. AMAPIANO ALLEYMusic amapiano, moombahtonNew guest Party poppers that burst into confetti and bring crowds.Boss CHESTNUT KING
5. JERSEY CLUBMusic jersey club, rageNew guest Shinies, golden friends worth a lot, and the first power-ups.Boss KING SNOOZE
6. HYPERPOP GALAXYMusic hyperpop, drum and bassNew guest Everything at once, faster, under the stars.Boss CHESTNUT KING
Every district follows the same shape: a couple of easy levels, a medium one, a HARD level, a breather, and the boss on level 10. The first level of each district introduces its new guest before you start. Nobody gets beaten here: you wake a boss up by dashing into it between its slams, and it joins your party.

LEVEL GOALS
| Goal | What it asks |
|---|---|
| Friends | Boop a number of grey friends before the clock runs out. |
| Party | Grow your party line to a size. |
| PERFECT | Land a number of dashes exactly on the beat. |
| Beat streak | Stay on the beat many times in a row. |
| One dash | Boop several friends with a single dash. |
| Drops | Fill the groove and tap on the DROP. |
| Shiny | Catch golden friends before they slip away. |
| Hold on | Keep at least one vibe until the end. |
| Boss | Wake the district's boss. |
Each level has three stars: one for the clear and two for scores shown on the level card. After level 60 the tour carries on as Encore, the same venues with a busier crowd and higher stars, a little harder every lap.

YOUR CREW
Stars fill your star jar, and a full jar is an egg, as is the first clear of every boss. What hatches depends on how you played: its body is one of 36 species (from gumdrop, loaf and noodle to axolotl, boba and robot), and its colors, pattern, eyes, mouth, headpiece and wings are rolled from your run. Its shape even sets its powers: a spikier creature reaches wider, a rounder one recharges faster, a longer one keeps friends around longer.
- RarityEvery creature has a rarity, from COMMON up. Rare ones are worth showing off.
- ClosetHats, glasses, necklaces and paints to dress your creature.
- Draw your ownSketch anything and it hatches exactly as you drew it.
- FusePut two creatures together for a new egg.
- CrewdexCollect every species and part.
- Take it anywhereStickers, a profile picture, a wallpaper or a trading card.



OTHER WAYS TO PLAY
- Free Party opens after the first district: no goals and no clock, just the biggest party you can grow, with world and weekly rankings.
- Daily opens after level 5: one special rule for everyone that day, such as Popper Party or Shiny Day, with its own ranking.
- Challenges: send a link after a run and your friend plays the exact same run.


